Massively Multiplayer Online Role Playing Garbage

Everyone logs in and, using the integrated voice chat and automatic dice-rolling engine, they simply play the game they would if everyone were in the same room: The GM describes the scene, revealing parts of the map if necessary and the players move, roll and describe their actions as the game proceeds. The only difference between this and playing in person is the shared automated tools (all of which are already available to varying degrees of success as separate entities) which only serves to assist with the remote nature of the players (so they all sit at a virtual tabletop instead of a physical one) and make set-up and progression easier on the GM.

My biggest problem with role-playing is finding the time to get into a regular game. Most of my friends live too far away to realistically get together with them during the weekdays and weekends are too much of a crapshoot to get any kind of consistency going with a group of any decent size. Why not solve a lot of the problems with online pen and paper gaming? It would beat paying $20 a month for a game that probably has less imagination and more technical problems anyway.

Why I Don’t Do a Webcomic

Ever wondered why there’s no ironSoap: The Webcomic? The reason is because this is what the result would be. I can’t imagine a single other person in the world (besides me) who would find that sort of thing amusing.

And also, I can’t draw anything the same way twice.

Oh My Back! My Neck and My Back!

Nikki is having surgery on her back tomorrow to try and relieve some of the debilitating pain she’s been in for the past six months or so. The doctors tell her the recovery phase will be long and difficult so if you want to wish her well drop her an email at ncfollett@gmail.com; I’m sure it would brighten her day a little.

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