A Game of the Same Name
As fun as the con was, it wasn’t what it was supposed to be. One of our players had a registered Blood Bowl tournament that had no one show up so we abandoned the game. I was supposed to finish my Warmaster army so we could try that and I dropped the ball hard so that didn’t materialize. I was also planning on having a Shadowrun 4th Edition adventure ready to go but I got bogged down with so much other stuff to do that it floundered in the back of my mind until it got way too complex to be realistic, especially considering how much has changed from my familiar 2nd Edition rules: Trying to build a campaign around an unfamiliar system is pretty rough. I made some progress on a quickie intro adventure, more of a one-shot deal than anything else, but I never got around to creating any characters and it didn’t seem like the rest of the group was that into the idea of sitting around doing the pre-adventure stage thing so it fell through.
To an extent that means that the best laid plans were more or less ruined by my procrastination but I think we ended up with plenty to do so maybe next time. The key, I’m realizing, is not to have 600 things you want to do in the pipeline, but to choose one thing you absolutely want to get done and focus on that until it is finished. Then, if there is time left, you can move on to something else. When my pre-con to-do list included a GURPS campaign setting, a Shadowrun adventure, a whole Warmaster army painted, finishing touches on Warhammer 40K armies, a Blood Bowl team to paint and a prototype of a game idea I have to construct… well, the mere thought of all that was too crushingly impossible of a feat and so I did what all procrastinators do when presented with a mountain of tasks: I did something else entirely.
Live and learn.
Page 6 of 7 | Previous page | Next page