Assorted Silliness
The second floor of the EMP building is the central hub of the Project’s exhibits. Centerpieced by a towering sculpture made of dozens if not hundreds of assorted instruments (mostly guitars), it stretches above in a conical shape toward the third floor. Several listening stations and conservative signage suggest that some of the mechanical contraptions strapped to several of the instruments allow them to be played automatically by computer and suggest that by navigating the touchscreen stations a visitor may be able to influence what the sculpture sounds like. Why this is significant considering that the sound of the self-playing art/instruments is audible only at the very listening stations ostensibly controlling it is never made clear.
The exhibits of the EMP all try to toe the line between complete hipster aloofness (witness the brilliant History of the Guitar feature which includes a guitar-geek’s barrage of ancient or classic guitars, placard-mounted dissertations on the various styles and influences particular brands or models made on music history and smug references to how rare some of the specimen are) and drab historical or cultural fact-reporting. The ambience is medium-high tech with occasionally placed media stations or expensive-looking effects screens while most of the relics and exhibits are standard museum fare. The Music of the Northwest hall struggles with this dichotomy as it tries to inject some relevance to the Seattle area outside of the early 90s grunge fad but lacks the visual flair or self-assuredness of the Guitar exhibit so boils down to little more than a history of Heart, Nirvana and Pearl Jam. Hardly worthy of the real estate it is given, the lack of air-quoted innovations in the side passage speaks volumes to the truth behind the gushing hyperbole of the textual accompaniments to such noteworthy artifacts as the original lyric sheet to Soundgarden’s “Buden in My Hand” and a Metal Church leather tour jacket.
The third floor of the EMP is perhaps the best example of what the Project’s ambitions could realize. There are a dozen or so “sample studios,” little booths with specially designed instruments or musical equipment accompanied by a touchscreen interface. You can choose to either simply play or to follow a short tutorial on the basics of the instrument. There are drums, guitars, basses, keyboards and even samplers, mixing boards and turntables. Each is restricted to prevent excessive maintenance (no de-tuning the guitars, thanks!) and the tutorials are instructional and high level so even the least musically inclined guest can still have some fun. In additon to the mini-booths there are a series of soundproofed micro-studio rooms with instruments set up and automated timers that allow visitors to engage in free jam sessions. The rooms even record the ten-minute sessions digitally and allow you to purchase the results on a burned CD for a nominal fee afterward. It’s quite engaging and there were more than a few families that seemed to be truly bonding over the experience, which is what music is exceptionally good at encouraging.
The paradox of EMP lies in its strained efforts to be cool and relevant. There is a certain stoic stodginess to the whole proceedings, almost like a traditional museum framework that the EMP group wished to sweep away with fancy high tech replacements but ran out of inspiration or funding. The result is a hybrid of old and new that has a hard time truly gelling into something different and instead feels more like a terrific amount of money thrown at an otherwise average enterprise.
Of course there is the whole oil and water sensation of celebrating the rebellious and the raucous with a somber and mostly traditional business venture. In some ways the EMP’s ultimate failure is its lack of ability to hide the suits that stand behind the longhairs: Popular music (or perhaps popular rock n’ roll) has always been a sort of strained balancing act between the Man and his “rebellious” avatar whom is always allowed to push the envelope so long as the envelope comes back stuffed with cash. In many cases it works since the important parts come through in the product everyone is trading in: The music. But here among the deep-voiced narrators and the precisely framed concert posters and the carefully placed graffiti wall there is less real music to be found and more celebration of the marketing hype that surrounds the music. The veneer between the nebulous image projected by the artist and the hype created by the marketing departments is thinner here and without the music itself (references alone hold no artistic merit) to pad the barrier, it is gossamer and the puppet strings start to show.
But cynicism aside there is enough about EMP to warrant a visit, at least once. If nothing else the third floor alone is a pretty good way to kill a few hours on a Saturday afternoon. But you may want to avoid the $50+ “Membership” packages.
Writing, Redux
After yesterday’s gripe about Chris Buffa’s rant on why gaming journalism sucks was discovered (by me, at least) just before his follow-up piece hit.
Now I don’t want to beat a dead horse here, but the guy keeps putting this out so I’m going to keep having to reveal why he’s missing the point. Go ahead and read the article… or just skim it so you get the gist. It’s cool, I can wait.
All done? Didja notice anything? Like, for example, it’s the same stupid article as before? Subtract some of the mindless griping and add in a bit more explanation for why his talking points matter (or I suppose how they can be fixed although his ideas are so simple I wonder if his four-year-old niece helped him out). To wit, Buffa’s brilliant plan for improving games journalism is:
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